[Preparing for Steam Next Fest]


*This text was written using a translation tool.

  

 

The Steam Next Fest is just around the corner.

After finishing the level design for the Mining World, I took a short break and then began preparing for the event.

  

 

[New Main Art]

The old main art was created quite some time ago, so I decided to make a new one that includes the latest game elements.

At first, I considered completely redesigning everything, including the composition, 

but since it was hard to surpass the current result, I decided to enhance the art while keeping the existing vibe

 

 

[Background Sprite Work]

This task wasn't high priority, but I added some new sprites so that I could showcase the recent worlds I've been working on during the Next Fest.

Since the background work for the levels I've recently worked on hasn't been done yet, I didn't want to show a sparse and empty visual to the people coming in through Next Fest.

 

 

[Streaming Video Preparation]

Since it's a puzzle game, I can't reveal too much without spoiling things. Therefore, I don't think streaming the development version in its entirety is feasible.

Additionally, as a non-English-speaking solo developer, preparing a stream has been challenging for me.

Instead, I’ve decided to satisfy myself by repeatedly streaming footage of me completing a few levels from the development version.

 

 

 

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