[From Catacombs to Palace]


*This text was written using a translation tool.



[World 6: Catacombs Preview]

The main features and level design for the Catacombs level are now complete.

Only minor bugs and some graphical and audio work remain at this levels.

Here’s a preview of gameplay from some of the levels.

 

 

[Side Quests]

As mentioned previously, these are a type of challenge content.

They come with various restrictions, such as speedrun challenges, push limits, and bans on defeating monsters.

Future plans include restrictions like prohibiting movement to certain locations or forbidding the use of specific characters.

 

 

[More Language Support]

The code for language output has been improved to facilitate multilingual support.

Initially, focusing on Japanese and Chinese.

These languages will likely be included in the demo version for distribution.

 

 

[World 7: Palace]

When I first started developing this game, the plan was 20 levels per world, totaling 100 to 120 levels across Worlds 5 and 6.

However, thanks to the positive reception of the game and some leftover ideas, now aiming for a total of 180 levels.


The Palace world is themed around a mirror dimension.

Planned features include teleporting to different locations through mirrors and monsters that mimic the player’s actions.

 

 

Twitter: Treasure 'n Trio (@TreasureNTrio) / X

Steam Page: Treasure 'n Trio on Steam

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